

I could have gone a lot further with the detailing of the model but due to time constraints, I had to press forward. I added detail such as doors, windows, overhangs etc.

Once you’ve figured out the views you want, you can begin to add detail to that model. Once you’ve got the aspect ratio, you can do some test renders at a low scale to figure out your view for the render. Most importantly, you want to figure out the aspect ratio of your render. You have to play around with how it sits on the page, the layout of your poster. Taking a step back, we have to figure out how it’s going to sit on our poster, unless it is it going to be a single render used online. Where are the cameras placed? This would involve figuring out the dimensions of your render. The first step is to figure out your render views. Therefore, there’s no point modelling up everything to the smallest detail if it isn’t even being shown on your poster. You only need to resolve what’s shown on your sheet. Especially for a studio project like this, you don’t need to resolve the entire design. The way I worked this project (and this might change in the future), is that I started with a massing model from Sketchup.įrom that massing model, the very first thing I did was find out where I wanted the render view to be, where the camera is to be placed. The more detail you add to your virtual model, the better the render will look and the easier the post-editing process will be. Rendering all starts in Rhino, Revit, Sketchup, or whatever software you’re modelling your design in.
